4/9/2023 0 Comments Gta san andreas ipl convert idVice City format ID, ModelName, Interior, PosX, PosY, PosZ, ScaleX, ScaleY, ScaleZ, RotX, RotY, RotZ, RotWĪ number which is used to identify the object as defined in the IDE inside the map system.Ī number defining the interior (render-level) the object is located in. The rotation of the object as quaternion. By default each value is 1.0, which means the object is not scaled at all. The scaling of the object as floating point values. Note: the decimal separator must be ".", not ",". The position of the object in the world as floating point values. The name of the model inside an image file which is defined in the gta.dat file without extension (. GTA III format ID, ModelName, PosX, PosY, PosZ, ScaleX, ScaleY, ScaleZ, RotX, RotY, RotZ, RotWĪ number which is used to identify the object as defined in the IDE file inside the map system. Each section starts with a section identifier and ends with the keyword "end", both in a separate line. Not all of them have to be used, leaving them empty works as well. ipl files are split up into many sections.
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